I've been working on making sustainable farming economically viable. Traditional substrate-free farming with climate management enables excellent crop yields and pesticide-free growth but requires expensive infrastructure, which limits who can access this technology. I developed a tensile aeroponic system that reduces costs to $0.30 per square foot—low enough that the economics finally work at scale.
We started by helping farmers in Asia address green fodder shortages stemming from large water and land requirements. With our technology and our machinery to cook the food, we are interested in whether we can make nutrient-dense meals accessible for $1/meal in the Western world.
We are building a game where people can design and productively inhabit adventurous and beautiful photorealistic worlds. We're building towards a grand virtual university where AI and humans teach together, accessible at $20/day including hardware. We've developed portable hardware that enables unlimited physical walking and running in a limited home space, systems for photorealistic real-time rendering, and visually driven conceptual composition and conceptual decomposition down to fundamental abstractions like the number zero.
This project emerged from examining what education might become if we separated quality from cost. What if learning environments could be deeply engaging, collaborative, and aesthetically compelling while remaining accessible at $20/day with meaningful credentials?
A desktop calendar application that lets you find projects through your calendar while automatically creating backups at each timestamp. Link files and folders to work sessions, then open them straight from the calendar. When you save a session, it creates a backup snapshot of your linked files at that moment.
If files get changed or damaged later, you can access the backup from that session. The point is simple: remember when you worked on something by looking at your calendar, click to open those files, and have a safety net if something breaks. Built it because I wanted to organize my projects by time rather than folder hierarchies, and always have a way back if things went wrong.